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2010-06-09 10:56:06 So... it's almost the end of quarter two and we haven't finished making our precious baby. (shocked?) We could release the game as is, but we understand that the Fallout community has high standards, and we do not wish to disappoint you all. Ardent who is famed for his excellent mod (at least among us modders) joined us earlier in the year and has been systematically ripping apart our work and putting it back together in a shinier form for your pleasure. A different perspective on things has been refreshing, and considering the core team has consisted of a handful of people over the years, it was much needed. Chris Parks, our resident ubber modder unfortunately has a life (plus the problems that go with it), and as much as we would like to chain him up in a basement (fed on fish heads exclusively, of course), we can't do that. We are working very hard to finish the scripting, and in the mean time our artists - Sharae, .Pixote. and Equilerex (who is safely back from the army) have produced some new artwork, most of which we prefer to keep under the blankets to have some surprises for you when the final build is released. Also, our writers, Jinx and Ghouly89, are working on new content for the expansion pack. We have been collaborating as a team to write a dialogue tutorial for FO modders and we hope that you will find this a positive reflection of the mod to come (Read it here). The modding community can expect more tutorials when we release the game and have the time to spend on them. We hope that new tutorials and the assets we will be releasing will encourage more modders to come out of hiding, as we have seen with the latest release of Killap's excellent project. And we have some eye candy for you:
2009-12-31 17:27:29 Mutants Rising has been alpha testing for the past month or so, and we are working to release a stable build. We would rather not release a piece of software with disappearing car trunks and random CTDs. Testing has already chewed up and spit out a couple of people. Our sole scriptor and leader has not been well, and has had a few other RL issues, which has unfortunately lead to some delays, as well as other issues i.e. diminished team. We where hoping for a Christmas release, but did not want to set a public release date luckily enough. Hang in there though, as we have all the groundwork for a final release now, apart from a few maps which are being worked on right now. We still do not want to set an official release date as RL is an unpredictable thing, but MR should be in your hands in the first half of 2010. Here are the new portraits of the pre-made characters. You may recognise one of two of them:
These are all by Neutralie who you can find on Deviant art http://neutralie.deviantart.com We are now working on the expansion pack for the project and some preliminary progress has been made, but it's completion depends on your opinion of the final release and the ingress of new blood into our team. Mutants Rising need you! We are now open to new writers joining our team for this. We decided to release some of the Mutants Rising OST, in order to generate some more interest and hype for the project, but also decided not to release everything, as we don't want to spoil the atmosphere of your first play. The rest of the OST will be released with the main build. The Music is by Eimink, Slunk and Public: http://www.filefactory.com/file/a16aa16/n/MR_OST.rar These will also be appearing on our new ModDB profile if you have trouble with these DL links. Thanks for your support 2009-09-21 10:11:22 As the months continue to trudge on by, so does Mutants Rising continue on its never ending quest. We bring you a render of the basement in the final location of MR - Morrows, made by equilerex. It features complete new art for everything including a new one person elevator. We won't release any more details on the nature of this area - that would spoil all the fun, but we do wish to point out that this area features about 90% new art courtesy of our (rather diminished!) art department. In other news, the restoration of Elko is making progress. If you did not catch our previous update, we decided to revisit the start town and remake it. Most of the new required art has been completed and what was one huge map and a small tacked on junkyard is now a much smoother 5 map town. The old vault has been replaced with something that makes much more sense and we're even working on two new movies for this area. Our artists are also busying them selves with the end game slides, which should give you an idea of how far we are from the end. To put the mod in perspective, as our comrades at BGE did in their last release, here are the vital stats so far: Mod size... 400MB
2009-08-27 18:43:38 Greetings all.
After much deliberation and furious playtesting of the mod, we have decided to go ahead with the restoration of ELKO, the initial town in the game. Dude101 and I talked about this almost constantly during the design of the game, but with each passing town, it was forgotten about. As most of you are aware, I joined the mod to save if from being cancelled and effectively resurrected the game. Elko was the ONLY part of the game that had any real work done on it, so I added it straight into the build. Although the reviews of the demo were favourable, there are many bugs in the demo and quests which don't quite gel with one another. Instead of trying to fix this, we have decided to overhaul the town from the start now that we have a better idea of the whole game. So what's happening? We intend to re-write all the major dialogues and streamline the quests somewhat. The cluttered city map will be expanded onto around 5 smaller maps to ease loading times and increase the character of the game. The vault under the city will be removed as this never seemed to "fit" with the idea of a shanty town, built in haste. This is a promising move for the game as a whole and it will allow Dude101 and Aaron some creative freedom with an area that was largely locked from the start. This does mean that we will be delaying the release of the game until these changes are implemented and working. On another promising note, we welcome sharae and brother_soifran to the team. Here's a sneak peak on what they are working on ...
One final note. We had considered releasing another demo to showcase the new elko. Is this something that would be welcomed by the community? 2009-07-15 12:01:16 The last month or so has seen a flurry of activity on and off the forum. A whole town has been completed, Las Vegas, since our last press release and now we are within sight of the finish line. Only one and a half towns are left to be scripted and then we have a completed build to test.
- Chris Parks, team leader.
In the meantime, here's a little scenelet from the game to tempt your appetites:The stranger had walked into the sleepy town of Wendover just three days before, mud clinging to his boots and sand caking his lone pistol. His time in the town had been intersting to say the least. Supplies were purchased from a gun shop to the left of the town entrance. stocking up his resources. Even though the store was well stocked, it had a pitiful supply in comparison to what he actually needed. He spent his nights in the brothel mostly, getting to "know" the local ladies. In his short time in Wendover, his name was etched into its history. After leading an attack on the brothel to liberate the prostitutes he was told were trapped there, he brought together the town to fight against the impending mutant attack. The combined efforts of the whole town ensured that most people survived. In the carnage that followed, the evil doings of the Normans was atoned for to an extent. I just hope that nobody else takes their place. How different things could have been if the stranger had not united us. Maybe we would not have survived. I know little else of his business in the town. Some say that he had doings with the airfield guys, but I never knew about it. He left shortly after the mutant attack. Me, I am done for this world. I hope that the next offers me some comfort that this one hasn't. - Account of Rus, doomed survivor of the mutant attack. 2009-05-28 20:24:42 We will be keeping our gallery more up-to-date, so expect regular eye candy for your Fallout fix. We are still recruiting for those interested. We have achieved allot this year, and those joining now are sure to steal *Cough* I mean share in our final glory. At the moment, we could really use help making movies, we have most of our other bases covered but we could always use more artists, because five just isn't enough. Our most recent location Las Vegas, was "finished" on the day New Vegas was announced, and I hope that it stands tall in comparison. Wasteland fans will be pleased with this one. We are currently discussing in private the idea of an expansion pack. Allot of planned content was cut from the build, and there is scope for expansion (assuming it is well received), which will involve more Wasteland inspired re-imaginings. We are only one location away from the finish in terms of writing, but are many months away from the finish line, but be assured we will not fail.
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2009-05-18 13:16:31 We're back!! Yes, although we've had a period of enforced exhile, we are back and working hard again. The old server had reached the end of its lifetime and gave up on us. It has taken quite a while to get the new server up and running correctly. So what's been happening?Unfortunately, work has slowed somewhat on the project. Each of our main contributers has personal issues to deal with so work on MR has taken a back seat. However, we do want to assure everyone that we are working and have made some more progress. 2009-04-20 20:34:28 It has been some time since we released any information about the mod, so we thought it was time we brought the public up to date with everything. Let's get the bad news over with first. Due to circumstances beyond our control (server catching fire) we have lost our development forum and some of our key background material. We are currently trying to recover the lost data and forum but this is likely to take some time. We do want to assure everyone that this will not hinder development in the long term and no actual game data from the current version was lost. Secondly, our main (and only!) mapper has had to leave us temporarily to join the army. he has helped tremendously with the mod and has single handedly made maps for at least five towns in short time. We wish him well and eagerly await his return. On the more positive side of things, work has been progressing well on the mod and now only three towns out of 11 need completing. Of these, two have their maps ready and one has a complete set of dialogues ready to be scripted (Oh the joy...) Once these towns are completed, the hard work of tidying up the game and checking for errors will begin. Continuum and equilerex have been working hard making new artwork to shock the community with and we have ensured that each new town has something special to shock you all with. On the scripting side, things have really slowed to a crawl unfortunately. I'm the only scripter and as such everything from scripting to installing new art, maps, sound etc is on my shoulders. I have been very busy at university this year and have pressing family commitments so little time to mod fallout. However, scripting is still infinitely quicker than completing all the dialogues so things will pick up at the end of term. At this hard time, we also extend our sympathy to the late FMF team. It is such a shame to have lost our rival team and to show our appreciation for all the effort they put into fallout, the team has decided to put City on the Coast, a self contained area, into Mutants Rising to ensure all their work has not been in vain. As always, we would welcome any new members to help with the final push on the mod. Anybody interested should contact myself or Dude101. Thanks for listening to me ramble on. Until next time. Keep playing fallout. Chris Parks
2008-10-07 20:31:59 I realise that many of you have been eagerly anticipating this project and as such I have an apology to make. The website has not been kept up to date as was hoped and we haven't been around NMA for a while either. There has been valid reasons for this but rather than dwell on the past, we are looking to the future. The website will undergo periodic updates to keep everyone informed of what we are doing. The key piece of news this month is the mod progress from the main page. This is not a lie: we are very close to the end of the project. The team has been very active over the summer and have spent countless hours on furthering the project. Only two towns are left to be worked on and all the others are either completed or well under development. The artistic team, consisting of Continuum, Dopefish and Equilerex have completed countless pieces of art and each town (with one exception) now has a loading screen. It has almost reached the point where the writers can't come up with any new artwork for them to make! Public, our new musician, is a one man musical army. He has created, along with help from Emink, new music for almost every town in the game. The atmosphere of Mutants Rising has taken on a personality all of it's own. Animalize, our only full time mapper, has completed maps for no less than four full towns all on his own as well as maps for smaller, less involved areas. Whilst it is true that many of the team are capable mappers, none of us live up to his high standards. Below are a few juicy screenshots and tidbits just to keep you all coming back for more! The above artwork was designed for a disused train station. (surprised?) It plays an integral part in the completion of the game. Above is a brief screenshot of the final area of the game. Continuum has taken it upon his shoulders to make a complete set of new art for this area to ensure Mutants Rising has the lasting effect that a mod of it's size deserves. 2008-06-27 20:21:19 First things first as they say, the MR team is sorry that we haven't kept you all up to date recently. This is due to two things: we've been very preoccupied with the mod and CP (Team Leader) has finished University for the year. Whilst that may make no sense to you, it means CP no longer has broadband net access, just dial-up. CP is the only one who has access to update the website, so no net means no updates. Anyway, that's irrelevant. The mod progress has been superb over the last month or so. CP's (Scripter) time left with the project is fast running out so we're pulling together to get things completed. Several large new maps have been finished, two or three loading screens and town maps have been completed, Wild_Qwerty is working on some new critters and Continuum has finished many new pieces of art and is currently working on what we believe is the biggest piece of scenery fallout has ever seen! A couple of old members have also returned and we have about four talking heads in progress. The whole thing is being pulled together script-wise and all things considered, we are about 60% of the way through the game. If all things go as planned we hope to have a workable version of the game to test and subsequently improve by October. Judging by the number of people we have on the mod and the enthusiasm they are showing, this probably won't be a problem. In the meantime, here's a couple of screenshots just to keep the appetite up! 2008-04-27 20:03:59 "When mutants kill and destroy all that matters in your life---What can you do? As the last hope of a dead town will you seek justice for the dead and help for the survivors? Or will you lose your way in this big nasty world that's waiting for you? Can anyone, for that matter, good or evil, survive for long in a world where most problems are solved at the end of a knife or with a burst of gunfire?" Several years ago you were discovered outside the gates of Elko. You were an orphan, 11 maybe 12 years old. Nobody knew where you had come from, not even yourself. The people of Elko, in general, are a kind people, although they tend to be suspicious of strangers. Only one man had the compassion to take you into his home - Cassidy. Cassidy himself arrived in Elko only a few years earlier. Through hard work and generous behavior he earned the respect of Elko's citizens and is now an important part of their family. After a viscious attack by a group of savage mutants, you flee with the survivors of the town to a small bunker. A few straggling mutants follow you, which you bravely fight off. Once the battle is over, cassidy suffers a heart attack and is in a critical condition soon afterwards. The game progresses from there with three main objectives: Find a cure for Cassidy, discover why the mutants attacked Elko and some of the surrounding towns and discover who your real parents were. As with Fallout 2, the mod can be completed in many different ways. Combat can be both embraced and avoided depending on how you want to play the mod. Developing skills that are seldom used may yield rewards later in the game.
2008-03-07 10:43:28 MR has had a long lifetime, a lot of the news posts from the beginning have been lost due to various server crashes and such.
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