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2009-12-31 17:27:29 Mutants Rising has been alpha testing for the past month or so, and we are working to release a stable build. We would rather not release a piece of software with disappearing car trunks and random CTDs. Testing has already chewed up and spit out a couple of people. Our sole scriptor and leader has not been well, and has had a few other RL issues, which has unfortunately lead to some delays, as well as other issues i.e. diminished team. We where hoping for a Christmas release, but did not want to set a public release date luckily enough. Hang in there though, as we have all the groundwork for a final release now, apart from a few maps which are being worked on right now. We still do not want to set an official release date as RL is an unpredictable thing, but MR should be in your hands in the first half of 2010. Here are the new portraits of the pre-made characters. You may recognise one of two of them:
These are all by Neutralie who you can find on Deviant art http://neutralie.deviantart.com We are now working on the expansion pack for the project and some preliminary progress has been made, but it's completion depends on your opinion of the final release and the ingress of new blood into our team. Mutants Rising need you! We are now open to new writers joining our team for this. We decided to release some of the Mutants Rising OST, in order to generate some more interest and hype for the project, but also decided not to release everything, as we don't want to spoil the atmosphere of your first play. The rest of the OST will be released with the main build. The Music is by Eimink, Slunk and Public: http://www.filefactory.com/file/a16aa16/n/MR_OST.rar These will also be appearing on our new ModDB profile if you have trouble with these DL links. Thanks for your support 2009-09-21 10:11:22 As the months continue to trudge on by, so does Mutants Rising continue on its never ending quest. We bring you a render of the basement in the final location of MR - Morrows, made by equilerex. It features complete new art for everything including a new one person elevator. We won't release any more details on the nature of this area - that would spoil all the fun, but we do wish to point out that this area features about 90% new art courtesy of our (rather diminished!) art department. In other news, the restoration of Elko is making progress. If you did not catch our previous update, we decided to revisit the start town and remake it. Most of the new required art has been completed and what was one huge map and a small tacked on junkyard is now a much smoother 5 map town. The old vault has been replaced with something that makes much more sense and we're even working on two new movies for this area. Our artists are also busying them selves with the end game slides, which should give you an idea of how far we are from the end. To put the mod in perspective, as our comrades at BGE did in their last release, here are the vital stats so far: Mod size... 400MB
2009-08-27 18:43:38 Greetings all.
After much deliberation and furious playtesting of the mod, we have decided to go ahead with the restoration of ELKO, the initial town in the game. Dude101 and I talked about this almost constantly during the design of the game, but with each passing town, it was forgotten about. As most of you are aware, I joined the mod to save if from being cancelled and effectively resurrected the game. Elko was the ONLY part of the game that had any real work done on it, so I added it straight into the build. Although the reviews of the demo were favourable, there are many bugs in the demo and quests which don't quite gel with one another. Instead of trying to fix this, we have decided to overhaul the town from the start now that we have a better idea of the whole game. So what's happening? We intend to re-write all the major dialogues and streamline the quests somewhat. The cluttered city map will be expanded onto around 5 smaller maps to ease loading times and increase the character of the game. The vault under the city will be removed as this never seemed to "fit" with the idea of a shanty town, built in haste. This is a promising move for the game as a whole and it will allow Dude101 and Aaron some creative freedom with an area that was largely locked from the start. This does mean that we will be delaying the release of the game until these changes are implemented and working. On another promising note, we welcome sharae and brother_soifran to the team. Here's a sneak peak on what they are working on ...
One final note. We had considered releasing another demo to showcase the new elko. Is this something that would be welcomed by the community? 2009-07-15 12:01:16 The last month or so has seen a flurry of activity on and off the forum. A whole town has been completed, Las Vegas, since our last press release and now we are within sight of the finish line. Only one and a half towns are left to be scripted and then we have a completed build to test.
- Chris Parks, team leader.
In the meantime, here's a little scenelet from the game to tempt your appetites:The stranger had walked into the sleepy town of Wendover just three days before, mud clinging to his boots and sand caking his lone pistol. His time in the town had been intersting to say the least. Supplies were purchased from a gun shop to the left of the town entrance. stocking up his resources. Even though the store was well stocked, it had a pitiful supply in comparison to what he actually needed. He spent his nights in the brothel mostly, getting to "know" the local ladies. In his short time in Wendover, his name was etched into its history. After leading an attack on the brothel to liberate the prostitutes he was told were trapped there, he brought together the town to fight against the impending mutant attack. The combined efforts of the whole town ensured that most people survived. In the carnage that followed, the evil doings of the Normans was atoned for to an extent. I just hope that nobody else takes their place. How different things could have been if the stranger had not united us. Maybe we would not have survived. I know little else of his business in the town. Some say that he had doings with the airfield guys, but I never knew about it. He left shortly after the mutant attack. Me, I am done for this world. I hope that the next offers me some comfort that this one hasn't. - Account of Rus, doomed survivor of the mutant attack. 2009-05-18 13:16:31 We're back!! Yes, although we've had a period of enforced exhile, we are back and working hard again. The old server had reached the end of its lifetime and gave up on us. It has taken quite a while to get the new server up and running correctly. So what's been happening?Unfortunately, work has slowed somewhat on the project. Each of our main contributers has personal issues to deal with so work on MR has taken a back seat. However, we do want to assure everyone that we are working and have made some more progress.
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